Research Article Open Access

Integration of Voxel Colouring Technique in the Volumetric Textures Representation Based on Image Layers

Babahenini M. Chaouki, Hemidi Djallel and Djedi Noureddine

Abstract

This paper presents a method for integrating a technique of reconstruction scene (voxel colouring) starting from images of the reference element of a volumetric texture, this one will be converted in a second phase into a whole of layers (2D images considered as transparent textures), which will be projected and composed successively on surface defined as volumetric grid using the Z-buffer algorithm. The model suggested allows primarily made realistic of repetitive complex scenes lower cost of calculation due to the effective exploitation of the capacities of the graphics boards and to the fact that it takes account of the level of detail according to the distance of the observer and the vision angle, in the representation of the reference element.

Journal of Computer Science
Volume 2 No. 7, 2006, 600-606

DOI: https://doi.org/10.3844/jcssp.2006.600.606

Submitted On: 15 March 2006 Published On: 31 July 2006

How to Cite: Chaouki, B. M., Djallel, H. & Noureddine, D. (2006). Integration of Voxel Colouring Technique in the Volumetric Textures Representation Based on Image Layers. Journal of Computer Science, 2(7), 600-606. https://doi.org/10.3844/jcssp.2006.600.606

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Keywords

  • Real time
  • Image layers
  • Level of details
  • Textures volumetric
  • Voxel coloring